
You will still be able to create a PS4 game using Unreal Engine 5, but targeting PS5 or Xbox Series X will ramp up what is possible. It’s important to remember that this is a development build and running in the Unreal Engine 5 editor, instead of being an optimised build of a game that scales down its demands to match lower powered hardware. A dynamic music system using Quartz to synchronize gameplay and music.
Procedural sound effects created using the new MetaSounds system. Modular gameplay systems that can be loaded and unloaded in their entirety at runtime. Flexible real-time animation using full-body Inverse Kinematics (IK) and motion warping to fit character motion with gameplay. New paradigms for organizing level files and actors that make it easier to collaborate with many team members on one map. Destructible assets created with an improved Chaos fracture workflow. A large world crafted with a library of Megascans assets and our new geometry tools.
High-end visuals rendered with Nanite and Lumen.
The highlights of Valley of the Ancient include: